![](https://masakami.com/wordpress/wp-content/uploads/2019/02/masakamibb_cocoon-320x180.png)
Addressable
![](https://masakami.com/wordpress/wp-content/uploads/2019/02/masakamibb_cocoon-320x180.png)
![](https://masakami.com/wordpress/wp-content/uploads/2019/02/masakamibb_cocoon-320x180.png)
Build Task GenerateLocationListsTask failed with exception:
![](https://masakami.com/wordpress/wp-content/uploads/2019/02/masakamibb_cocoon-320x180.png)
EditorOnlyタグをAddressableで試してみた
![](https://masakami.com/wordpress/wp-content/uploads/2019/02/unity_logo.png)
Addressableビルドで要らないアセットを除く方法
![](https://masakami.com/wordpress/wp-content/uploads/2020/05/2020-05-17_19h29_00-209x212.png)
FBXをアセットバンドルに含めると無駄にファイルサイズが大きくなる?
![](https://masakami.com/wordpress/wp-content/uploads/2019/02/unity_logo.png)
JobTempAlloc has allocations that are more than 4 frames old
![](https://masakami.com/wordpress/wp-content/uploads/2019/02/unity_logo.png)
Addressable Androidで不可解なロードエラーが頻発する場合の対処方法(解決済み
![](https://masakami.com/wordpress/wp-content/uploads/2020/02/2020-02-17_18h25_36-376x180.png)
AddressableでTextureのSpriteのようなサブアセットをロードしようとしたらエラーになる
![](https://masakami.com/wordpress/wp-content/uploads/2019/02/unity_logo.png)
Addressables – runtime data was built with a different build target. Expected StandaloneWindows64, but data was built with StandaloneWindows. Certain assets may not load correctly including shaders. You can rebuild player content via the Addressable Assets window.
![](https://masakami.com/wordpress/wp-content/uploads/2020/01/2020-01-29_01h57_44.png)