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2019-12
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Exception encountered in operation Resource(xxx): Unknown error in AsyncOperation UnityEngine.AsyncOperation:InvokeCompletionEvent()
![](https://masakami.com/wordpress/wp-content/uploads/2019/12/GameIcon-376x212.png)
Unity2019.3 AddressableとURPでAndroid iPhone Windowsゲーム開発事例
![](https://masakami.com/wordpress/wp-content/uploads/2019/02/masakamibb_cocoon-320x180.png)
Exception: Calling TargetGuidByName with name=’Unity-iPhone’ is deprecated. There are two targets now, call GetUnityMainTargetGuid() – for app or GetUnityFrameworkTargetGuid() – for source/plugins to get Guid instead.
![](https://masakami.com/wordpress/wp-content/uploads/2019/02/masakamibb_cocoon-320x180.png)
Request error (error): UnityEditor.AsyncHTTPClient:Done(State, Int32)
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Addressables – runtime data was built with a different build target. Expected StandaloneWindows64, but data was built with StandaloneWindows. Certain assets may not load correctly including shaders. You can rebuild player content via the Addressable Assets window.
![](https://masakami.com/wordpress/wp-content/uploads/2020/01/2020-01-29_01h57_44.png)
[Addressable] build machineでなぜか[SerializeField]の値がNoneになっている
![](https://masakami.com/wordpress/wp-content/uploads/2019/08/BlogEyeCatch-1-376x212.png)
win standaloneゲームをAndroidに移植した話
![](https://masakami.com/wordpress/wp-content/uploads/2019/02/unity_logo.png)