![](https://masakami.com/wordpress/wp-content/uploads/2019/02/masakamibb_cocoon-320x180.png)
最適化
![](https://masakami.com/wordpress/wp-content/uploads/2019/02/masakamibb_cocoon-320x180.png)
![](https://masakami.com/wordpress/wp-content/uploads/2019/02/masakamibb_cocoon-320x180.png)
EditorOnlyタグをAddressableで試してみた
![](https://masakami.com/wordpress/wp-content/uploads/2019/02/unity_logo.png)
2種類のキャラクターLOD方法を試してみた感想
![](https://masakami.com/wordpress/wp-content/uploads/2020/05/2020-05-17_19h29_00-209x212.png)
FBXをアセットバンドルに含めると無駄にファイルサイズが大きくなる?
![](https://masakami.com/wordpress/wp-content/uploads/2019/02/unity_logo.png)
IReadOnly***系のパフォーマンス危険性について
![](https://masakami.com/wordpress/wp-content/uploads/2019/02/unity_logo.png)
Camera.layerCullDistancesで手軽に描画メッシュを減らす
![](https://masakami.com/wordpress/wp-content/uploads/2019/02/unity_logo.png)
Mesh CompressionはOFFのままにしよう
![](https://masakami.com/wordpress/wp-content/uploads/2019/05/2019-05-02_14h23_56-376x83.png)
Input.GetJoystickNamesはGC allocする
![](https://masakami.com/wordpress/wp-content/uploads/2019/02/masakamibb_cocoon-320x180.png)
string.Formatや$記法のメモリ消費に気をつけよう
![](https://masakami.com/wordpress/wp-content/uploads/2019/03/2019-03-11_01h14_06-376x212.png)