![](https://masakami.com/wordpress/wp-content/uploads/2019/09/2019-09-28_14h45_24.png)
2019-09
![](https://masakami.com/wordpress/wp-content/uploads/2019/09/2019-09-28_14h45_24.png)
![](https://masakami.com/wordpress/wp-content/uploads/2019/09/2019-09-21_17h58_41-376x126.png)
Blenderからskinning fbxをエクスポートするときのScale設定
![](https://masakami.com/wordpress/wp-content/uploads/2019/09/2019-09-18_17h12_05-376x212.png)
ProBuilderアセットをURPで使いたい
![](https://masakami.com/wordpress/wp-content/uploads/2019/02/unity_logo.png)
Unexpected Crunch texture format
![](https://masakami.com/wordpress/wp-content/uploads/2019/02/unity_logo.png)
SBP ErrorException
![](https://masakami.com/wordpress/wp-content/uploads/2019/02/unity_logo.png)
AddressableでScriptableObjectからMeshやMaterialを参照したい
![](https://masakami.com/wordpress/wp-content/uploads/2019/09/2019-09-11_11h19_56.png)
AddressableでアセットをInstantiateしたらピンクになった時の対処法
![](https://masakami.com/wordpress/wp-content/uploads/2019/09/2019-09-10_16h54_24.png)
UWPのLitシェーダーでMaterial.colorは効かない
![](https://masakami.com/wordpress/wp-content/uploads/2019/02/masakamibb_cocoon-320x180.png)
AndroidでBlendShapeの負荷を計測してみた
![](https://masakami.com/wordpress/wp-content/uploads/2019/02/masakamibb_cocoon-320x180.png)