![](https://masakami.com/wordpress/wp-content/uploads/2021/11/store_capsule_main_japanese-376x212.jpg)
Unity
![](https://masakami.com/wordpress/wp-content/uploads/2021/11/store_capsule_main_japanese-376x212.jpg)
![](https://masakami.com/wordpress/wp-content/uploads/2019/02/masakamibb_cocoon-320x180.png)
Screen.resolutionsが重複した値を返す
![](https://masakami.com/wordpress/wp-content/uploads/2019/02/masakamibb_cocoon-320x180.png)
In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
![](https://masakami.com/wordpress/wp-content/uploads/2019/02/masakamibb_cocoon-320x180.png)
Build Task GenerateLocationListsTask failed with exception:
![](https://masakami.com/wordpress/wp-content/uploads/2019/02/masakamibb_cocoon-320x180.png)
Assertion failed on expression: ‘a.size == b.size’
![](https://masakami.com/wordpress/wp-content/uploads/2019/02/masakamibb_cocoon-320x180.png)
Textmesh Proで文字がにじむ(ブラー)場合の対処法
![](https://masakami.com/wordpress/wp-content/uploads/2019/02/masakamibb_cocoon-320x180.png)
MissingMethodException: UnityEngine.InputSystem.UI.InputSystemUIInputModule.OnXXX Due to: Attempted to access a missing member.
![](https://masakami.com/wordpress/wp-content/uploads/2019/02/masakamibb_cocoon-320x180.png)
LoadSceneMode.AddtiveでシーンをロードしてもLightProbeは更新されない
![](https://masakami.com/wordpress/wp-content/uploads/2020/10/2020-10-22_16h01_48.png)
CPU負荷がとても低いHAP codecをUnity HDRPで使ってみた
![](https://masakami.com/wordpress/wp-content/uploads/2019/02/masakamibb_cocoon-320x180.png)