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Crafting Old Temple Floor in Substance Designer
Casper Wermuth showed how he created his Old Temple Floor material. The entire project was created with Substance Designer and Marmoset Toolbag.
↑SubstanceDesigner
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Crafting Grand Well-Balanced Environments
Brie Gibson shared the production details of her environment and talked about the blockout, composition, material & foliage lighting tricks, and more.
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Creating a Scene for Blizzard Student Art Contest
Alex Iveroth introduced his winning project Midsummer Flower Festival made for the Blizzard Student Art contest and talked about his workflow and experience.
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Creating an Italian Alley Environment with UE4
Game Art student Stijn van Gaal is showing the details of making a welcoming Italian alleyway under the mentorship of Christopher Radsby
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Designing a Dishonored Inspired Environment
Alina Vilhjalmsdottir talked about her Dishonored inspired scene made with UE4 and Substance tools, the prop production, texturing, and more.
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Designing a Noir Scene in UE4 at Ringling College
Devin Dixon talked about the development of the large interactive UE4 project Ain’t No Mountain, Baby made at Ringling College and her studies.
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Environment Production: Space Station Lounge in UE4
Rogelio Delgado shared the details of his recent UE4 project Space Station Lounge and talked about the scene design, modularity, glass, skybox, and more.
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Technical and Art Tips for Environment Artists
Sam Gao talked about the stylized art direction of one of his projects with a Ghibli style and shared several tips for environment artists.
↑特にオススメ
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UE4 Environment Inspired by Classic Painting
Ronald Houtermans did a breakdown of the Watermill scene made with UE4, Megascans, SpeedTree, and other tools.
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Technical Tips for Environment Artists: Part 2
The second part of a guide by Harry Gray will tell you about setting up a scene in Unreal, polishing and optimizing, and more.
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Technical Tips for Environment Artists: Part 1
Harry Gray allowed us to repost his guide with numerous technical tips for environment artists.
↑ゴミゴミした背景のTips
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Crafting a Harbor Scene in Unity
Djordy Donopawiro did a breakdown of the peaceful harbor scene made in Unity: terrain production, natural assets, lighting, and more.
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Production of Cinematic Large-Scale Environments
James Hodgart, a Lead Environment Artist at Axis Studios, talked about the production and testing of large-scale environments, and tools used in the studio.
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DICE: Behind the Art of Battlefield and Battlefront
The team of DICE kindly talked about the production of Battlefield V and Star Wars: Battlefront II and gave advice for those who are new to the industry.
↑バトルフィールドV、バトルフロント
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Environment in Unreal: Finding the Perfect Look
Peter Leban prepared a great breakdown of his 3D environment The Two Crows made in Unreal with SpeedTree and Megascans.
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Crafting a Magician's Studio Environment in UE4
Salvatore Gambino prepared a breakdown of his Magician's Studio made in UE4: blockout, circular modular system, ivy, stained glass, marble mosaic, lighting.